EN
Being a Child in the Digital World: Balancing Anxiety Levels
Abstract
Purpose: The aim of this study is to examine the anxiety levels of children who are alone with the digital environment.
Materials and Methods: The research was carried out with 15 children aged between 14-18 in Ankara. Data were collected through in-depth interviews and analyzed by content analysis.
Results: When children's views on the concept of digital game are examined, it can be said that digital game has positive and negative aspects for children. While positive emotions are felt at the moment of success in the game, unhappiness, anger, anxiety and anxiety occur at the time of failure.
Conclusion: It can be said that children playing digital games are exposed to the anxiety and anxiety created by the virtual world while playing digital games, as a result of the answers given by the children to the questions regarding this concept.
Keywords
Supporting Institution
none
References
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Details
Primary Language
English
Subjects
Public Health , Environmental Health
Journal Section
Research Article
Publication Date
January 1, 2023
Submission Date
June 22, 2022
Acceptance Date
October 17, 2022
Published in Issue
Year 1970 Volume: 14 Number: 1
EndNote
Cihan BB, Araç Ilgar E, Üstündağ Öcal N (January 1, 2023) Being a Child in the Digital World: Balancing Anxiety Levels. Acıbadem Üniversitesi Sağlık Bilimleri Dergisi 14 1 68–75.
Cited By
Ergen Voleybolcularda Ostrasızm (Sosyal Dışlanma) Yordayıcısı Olarak Sosyal Medya Bağımlılığı
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Ahi Evran Üniversitesi Sosyal Bilimler Enstitüsü Dergisi
https://doi.org/10.31592/aeusbed.1816524